![]() ![]() However, when you attempt to go back to the overworld, Minecraft will look for a portal within the above bounds and create a new one if it doesn't find one. If you build a new nether portal at the blaze farm and destroy your old portal, your main base portal will probably link up to your blaze farm. Remember, any overworld portals within 1024 blocks of each other will link to the same nether portal, because 1024 blocks in the overworld = 128 blocks in the Nether, and the game checks for portals in a radius of 128 blocks. Your overworld portal must be within the following horizontal bounds: X = -688, -432 Given your nether portal coordinates: X: -70 Y: 72 Z: -139 The game then checks for an active portal in a 128 block radius around that location. When You enter the a portal from the nether, on your way to the overworld, Minecraft calculates the primary portal coordinates with this generalized equation: The Z coordinate is now more than 128 blocks away from the old one. I am planning to build the Overworld poral at: New Overworld portal: X: 220/221 Y: 12 Z: 200 Will I then end up and the new portal in the overworld? I build my new Nether portal close to my blazefarm.I go trough my old portal to the Nether.I build a new portal in the overworld more than 128 blocks from my old one.I will end up at: Overworld: X: 560 Y: ? Z: -1112īut my main portal, and base are at: Overworld: X: 180/181 Y: 50 Z: 340 Now if I make the calculations I will end up way too far in the overworld. I wonder if I can create a portal near my base which will instanly TP me to the location.īasically I want to build a portal in the Nether at: Nether: X: -70/71 Y: 72 Z: -139 I have a nicely working Blazefarm in the Nether, but it is a kinda danerous walk. Now I have only been playing MC for about 2 weeks, so the next thing I want to do is a little bit too chalanging for me. Went back and came out in the new portal.In the Nether I broke the old one, and build the new one as close to the right spot.I broke my old portal, and used the new one to teleport to the nether.Wrote the coordinates and calculated where the new portal should be ( x/8 | z/8).One thing in I was interested in was the teleportation aspect.įirst thing I did with success is placing the old portal I had in a different location. You can find a lot of detailed information about how portals work here, and you'll want to look carefully at the "Portal linkage between Overworld and Nether" section: Īnd if you ever need to build multiple portals fairly close together, you'll need to evaluate 3D distance to make sure they will link the way you think they will.I have been reading the Wiki lately and have read some interesting facts about portals. In Java Edition, the game will always search for an existing portal within 128 nether or 1024 overworld blocks of the target coordinates before it creates a new one, so moving and re-linking portals is fairly simple and straightforward, but in Bedrock it seems to be fiddly enough that you may end up with an obsidian farm. Conversely, since the caves are now so much bigger, there will be a lot more possible sites deep underground than in previous versions. ("Nearby" can be a lot farther away than you might think.) Now that the mountains are so much higher, I'm going to assume a lot more high up obstruction for overworld coordinates. When the exact corresponding coordinates are obstructed in certain ways (solid blocks, lava sources, etc.), the game will search "nearby" for a suitable place to spawn instead. In Java you can construct portals above that ceiling (although they won't naturally spawn there), but this is not possible in Bedrock. I haven't seen anything yet about how the expanded overworld Y in 1.18+ affects this, so since the overworld was already taller than the nether, I'm assuming that it stays the same, and overworld coordinates outside the nether bounds will still aim for the closest possible site underneath that is not above the bedrock ceiling. (#spoiler) = neat! (/rose) = ( full list)Ī portal tries to spawn at the exact corresponding coordinates in the other dimension, and traditionally the corresponding Y is the same in both dimensions. News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft ![]()
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